update
This commit is contained in:
parent
36609198d7
commit
eb60dc8e75
BIN
Build/0.0.1-web/index.apple-touch-icon.png
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BIN
Build/0.0.1-web/index.apple-touch-icon.png
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After Width: | Height: | Size: 12 KiB |
34
Build/0.0.1-web/index.apple-touch-icon.png.import
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34
Build/0.0.1-web/index.apple-touch-icon.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://des4p6ofbd1ct"
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path="res://.godot/imported/index.apple-touch-icon.png-eef0cc1d0ca0de6ecaeda6e2e5b344b0.ctex"
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metadata={
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||||||
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"vram_texture": false
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||||||
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}
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||||||
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[deps]
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||||||
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||||||
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source_file="res://Build/0.0.1-web/index.apple-touch-icon.png"
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dest_files=["res://.godot/imported/index.apple-touch-icon.png-eef0cc1d0ca0de6ecaeda6e2e5b344b0.ctex"]
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||||||
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=1
|
69
Build/0.0.1-web/index.audio.position.worklet.js
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69
Build/0.0.1-web/index.audio.position.worklet.js
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/**************************************************************************/
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/* godot.audio.position.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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||||||
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/* GODOT ENGINE */
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||||||
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/* https://godotengine.org */
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||||||
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/**************************************************************************/
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||||||
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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||||||
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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||||||
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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||||||
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/* "Software"), to deal in the Software without restriction, including */
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||||||
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/* without limitation the rights to use, copy, modify, merge, publish, */
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||||||
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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||||||
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/* permit persons to whom the Software is furnished to do so, subject to */
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||||||
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/* the following conditions: */
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||||||
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/* */
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||||||
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/* The above copyright notice and this permission notice shall be */
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||||||
|
/* included in all copies or substantial portions of the Software. */
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||||||
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/* */
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||||||
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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||||||
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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||||||
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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||||||
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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||||||
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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const POST_THRESHOLD_S = 0.1;
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class GodotPositionReportingProcessor extends AudioWorkletProcessor {
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constructor(...args) {
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super(...args);
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this.lastPostTime = currentTime;
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this.position = 0;
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this.ended = false;
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this.port.onmessage = (event) => {
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if (event?.data?.type === 'ended') {
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this.ended = true;
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}
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};
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}
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process(inputs, _outputs, _parameters) {
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if (this.ended) {
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return false;
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}
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if (inputs.length > 0) {
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const input = inputs[0];
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if (input.length > 0) {
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this.position += input[0].length;
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}
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}
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// Posting messages is expensive. Let's limit the number of posts.
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if (currentTime - this.lastPostTime > POST_THRESHOLD_S) {
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this.lastPostTime = currentTime;
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this.port.postMessage({ type: 'position', data: this.position });
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}
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return true;
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}
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}
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registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);
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213
Build/0.0.1-web/index.audio.worklet.js
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Build/0.0.1-web/index.audio.worklet.js
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/**************************************************************************/
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/* audio.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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||||||
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/* https://godotengine.org */
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||||||
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/**************************************************************************/
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||||||
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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||||||
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/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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||||||
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/**************************************************************************/
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|
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||||||
|
class RingBuffer {
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||||||
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constructor(p_buffer, p_state, p_threads) {
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this.buffer = p_buffer;
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this.avail = p_state;
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this.threads = p_threads;
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this.rpos = 0;
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this.wpos = 0;
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}
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data_left() {
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return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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}
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space_left() {
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return this.buffer.length - this.data_left();
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}
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read(output) {
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const size = this.buffer.length;
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let from = 0;
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let to_write = output.length;
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||||||
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if (this.rpos + to_write > size) {
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const high = size - this.rpos;
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output.set(this.buffer.subarray(this.rpos, size));
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from = high;
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to_write -= high;
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this.rpos = 0;
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}
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if (to_write) {
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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}
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this.rpos += to_write;
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||||||
|
if (this.threads) {
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Atomics.add(this.avail, 0, -output.length);
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Atomics.notify(this.avail, 0);
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||||||
|
} else {
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||||||
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this.avail -= output.length;
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||||||
|
}
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||||||
|
}
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||||||
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||||||
|
write(p_buffer) {
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||||||
|
const to_write = p_buffer.length;
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const mw = this.buffer.length - this.wpos;
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if (mw >= to_write) {
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||||||
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this.buffer.set(p_buffer, this.wpos);
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this.wpos += to_write;
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|
if (mw === to_write) {
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this.wpos = 0;
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||||||
|
}
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||||||
|
} else {
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||||||
|
const high = p_buffer.subarray(0, mw);
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||||||
|
const low = p_buffer.subarray(mw);
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||||||
|
this.buffer.set(high, this.wpos);
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||||||
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this.buffer.set(low);
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||||||
|
this.wpos = low.length;
|
||||||
|
}
|
||||||
|
if (this.threads) {
|
||||||
|
Atomics.add(this.avail, 0, to_write);
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||||||
|
Atomics.notify(this.avail, 0);
|
||||||
|
} else {
|
||||||
|
this.avail += to_write;
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||||||
|
}
|
||||||
|
}
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||||||
|
}
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||||||
|
|
||||||
|
class GodotProcessor extends AudioWorkletProcessor {
|
||||||
|
constructor() {
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||||||
|
super();
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||||||
|
this.threads = false;
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||||||
|
this.running = true;
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||||||
|
this.lock = null;
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||||||
|
this.notifier = null;
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||||||
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this.output = null;
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||||||
|
this.output_buffer = new Float32Array();
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||||||
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this.input = null;
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||||||
|
this.input_buffer = new Float32Array();
|
||||||
|
this.port.onmessage = (event) => {
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||||||
|
const cmd = event.data['cmd'];
|
||||||
|
const data = event.data['data'];
|
||||||
|
this.parse_message(cmd, data);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
process_notify() {
|
||||||
|
if (this.notifier) {
|
||||||
|
Atomics.add(this.notifier, 0, 1);
|
||||||
|
Atomics.notify(this.notifier, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parse_message(p_cmd, p_data) {
|
||||||
|
if (p_cmd === 'start' && p_data) {
|
||||||
|
const state = p_data[0];
|
||||||
|
let idx = 0;
|
||||||
|
this.threads = true;
|
||||||
|
this.lock = state.subarray(idx, ++idx);
|
||||||
|
this.notifier = state.subarray(idx, ++idx);
|
||||||
|
const avail_in = state.subarray(idx, ++idx);
|
||||||
|
const avail_out = state.subarray(idx, ++idx);
|
||||||
|
this.input = new RingBuffer(p_data[1], avail_in, true);
|
||||||
|
this.output = new RingBuffer(p_data[2], avail_out, true);
|
||||||
|
} else if (p_cmd === 'stop') {
|
||||||
|
this.running = false;
|
||||||
|
this.output = null;
|
||||||
|
this.input = null;
|
||||||
|
this.lock = null;
|
||||||
|
this.notifier = null;
|
||||||
|
} else if (p_cmd === 'start_nothreads') {
|
||||||
|
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
|
||||||
|
} else if (p_cmd === 'chunk') {
|
||||||
|
this.output.write(p_data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static array_has_data(arr) {
|
||||||
|
return arr.length && arr[0].length && arr[0][0].length;
|
||||||
|
}
|
||||||
|
|
||||||
|
process(inputs, outputs, parameters) {
|
||||||
|
if (!this.running) {
|
||||||
|
return false; // Stop processing.
|
||||||
|
}
|
||||||
|
if (this.output === null) {
|
||||||
|
return true; // Not ready yet, keep processing.
|
||||||
|
}
|
||||||
|
const process_input = GodotProcessor.array_has_data(inputs);
|
||||||
|
if (process_input) {
|
||||||
|
const input = inputs[0];
|
||||||
|
const chunk = input[0].length * input.length;
|
||||||
|
if (this.input_buffer.length !== chunk) {
|
||||||
|
this.input_buffer = new Float32Array(chunk);
|
||||||
|
}
|
||||||
|
if (!this.threads) {
|
||||||
|
GodotProcessor.write_input(this.input_buffer, input);
|
||||||
|
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
|
||||||
|
} else if (this.input.space_left() >= chunk) {
|
||||||
|
GodotProcessor.write_input(this.input_buffer, input);
|
||||||
|
this.input.write(this.input_buffer);
|
||||||
|
} else {
|
||||||
|
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const process_output = GodotProcessor.array_has_data(outputs);
|
||||||
|
if (process_output) {
|
||||||
|
const output = outputs[0];
|
||||||
|
const chunk = output[0].length * output.length;
|
||||||
|
if (this.output_buffer.length !== chunk) {
|
||||||
|
this.output_buffer = new Float32Array(chunk);
|
||||||
|
}
|
||||||
|
if (this.output.data_left() >= chunk) {
|
||||||
|
this.output.read(this.output_buffer);
|
||||||
|
GodotProcessor.write_output(output, this.output_buffer);
|
||||||
|
if (!this.threads) {
|
||||||
|
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.process_notify();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static write_output(dest, source) {
|
||||||
|
const channels = dest.length;
|
||||||
|
for (let ch = 0; ch < channels; ch++) {
|
||||||
|
for (let sample = 0; sample < dest[ch].length; sample++) {
|
||||||
|
dest[ch][sample] = source[sample * channels + ch];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static write_input(dest, source) {
|
||||||
|
const channels = source.length;
|
||||||
|
for (let ch = 0; ch < channels; ch++) {
|
||||||
|
for (let sample = 0; sample < source[ch].length; sample++) {
|
||||||
|
dest[sample * channels + ch] = source[ch][sample];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
registerProcessor('godot-processor', GodotProcessor);
|
220
Build/0.0.1-web/index.html
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220
Build/0.0.1-web/index.html
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|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
|
||||||
|
<title>VegeCard</title>
|
||||||
|
<style>
|
||||||
|
html, body, #canvas {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
border: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
color: white;
|
||||||
|
background-color: black;
|
||||||
|
overflow: hidden;
|
||||||
|
touch-action: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas {
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
|
||||||
|
#canvas:focus {
|
||||||
|
outline: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status, #status-splash, #status-progress {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status, #status-splash {
|
||||||
|
top: 0;
|
||||||
|
bottom: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status {
|
||||||
|
background-color: #242424;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash {
|
||||||
|
max-height: 100%;
|
||||||
|
max-width: 100%;
|
||||||
|
margin: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash.show-image--false {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash.fullsize--true {
|
||||||
|
height: 100%;
|
||||||
|
width: 100%;
|
||||||
|
object-fit: contain;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-splash.use-filter--false {
|
||||||
|
image-rendering: pixelated;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress, #status-notice {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-progress {
|
||||||
|
bottom: 10%;
|
||||||
|
width: 50%;
|
||||||
|
margin: 0 auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
#status-notice {
|
||||||
|
background-color: #5b3943;
|
||||||
|
border-radius: 0.5rem;
|
||||||
|
border: 1px solid #9b3943;
|
||||||
|
color: #e0e0e0;
|
||||||
|
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
||||||
|
line-height: 1.3;
|
||||||
|
margin: 0 2rem;
|
||||||
|
overflow: hidden;
|
||||||
|
padding: 1rem;
|
||||||
|
text-align: center;
|
||||||
|
z-index: 1;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
<link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
|
||||||
|
<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
|
||||||
|
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas id="canvas">
|
||||||
|
Your browser does not support the canvas tag.
|
||||||
|
</canvas>
|
||||||
|
|
||||||
|
<noscript>
|
||||||
|
Your browser does not support JavaScript.
|
||||||
|
</noscript>
|
||||||
|
|
||||||
|
<div id="status">
|
||||||
|
<img id="status-splash" class="show-image--true fullsize--true use-filter--true" src="index.png" alt="">
|
||||||
|
<progress id="status-progress"></progress>
|
||||||
|
<div id="status-notice"></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script src="index.js"></script>
|
||||||
|
<script>
|
||||||
|
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":590976,"index.wasm":52106500},"focusCanvas":true,"gdextensionLibs":[]};
|
||||||
|
const GODOT_THREADS_ENABLED = false;
|
||||||
|
const engine = new Engine(GODOT_CONFIG);
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
const statusOverlay = document.getElementById('status');
|
||||||
|
const statusProgress = document.getElementById('status-progress');
|
||||||
|
const statusNotice = document.getElementById('status-notice');
|
||||||
|
|
||||||
|
let initializing = true;
|
||||||
|
let statusMode = '';
|
||||||
|
|
||||||
|
function setStatusMode(mode) {
|
||||||
|
if (statusMode === mode || !initializing) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (mode === 'hidden') {
|
||||||
|
statusOverlay.remove();
|
||||||
|
initializing = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
statusOverlay.style.visibility = 'visible';
|
||||||
|
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
|
||||||
|
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
|
||||||
|
statusMode = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
function setStatusNotice(text) {
|
||||||
|
while (statusNotice.lastChild) {
|
||||||
|
statusNotice.removeChild(statusNotice.lastChild);
|
||||||
|
}
|
||||||
|
const lines = text.split('\n');
|
||||||
|
lines.forEach((line) => {
|
||||||
|
statusNotice.appendChild(document.createTextNode(line));
|
||||||
|
statusNotice.appendChild(document.createElement('br'));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function displayFailureNotice(err) {
|
||||||
|
console.error(err);
|
||||||
|
if (err instanceof Error) {
|
||||||
|
setStatusNotice(err.message);
|
||||||
|
} else if (typeof err === 'string') {
|
||||||
|
setStatusNotice(err);
|
||||||
|
} else {
|
||||||
|
setStatusNotice('An unknown error occurred.');
|
||||||
|
}
|
||||||
|
setStatusMode('notice');
|
||||||
|
initializing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const missing = Engine.getMissingFeatures({
|
||||||
|
threads: GODOT_THREADS_ENABLED,
|
||||||
|
});
|
||||||
|
|
||||||
|
if (missing.length !== 0) {
|
||||||
|
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
|
||||||
|
let serviceWorkerRegistrationPromise;
|
||||||
|
try {
|
||||||
|
serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
|
||||||
|
} catch (err) {
|
||||||
|
serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
|
||||||
|
}
|
||||||
|
// There's a chance that installing the service worker would fix the issue
|
||||||
|
Promise.race([
|
||||||
|
serviceWorkerRegistrationPromise.then((registration) => {
|
||||||
|
if (registration != null) {
|
||||||
|
return Promise.reject(new Error('Service worker already exists.'));
|
||||||
|
}
|
||||||
|
return registration;
|
||||||
|
}).then(() => engine.installServiceWorker()),
|
||||||
|
// For some reason, `getRegistration()` can stall
|
||||||
|
new Promise((resolve) => {
|
||||||
|
setTimeout(() => resolve(), 2000);
|
||||||
|
}),
|
||||||
|
]).then(() => {
|
||||||
|
// Reload if there was no error.
|
||||||
|
window.location.reload();
|
||||||
|
}).catch((err) => {
|
||||||
|
console.error('Error while registering service worker:', err);
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
// Display the message as usual
|
||||||
|
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
||||||
|
displayFailureNotice(missingMsg + missing.join('\n'));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setStatusMode('progress');
|
||||||
|
engine.startGame({
|
||||||
|
'onProgress': function (current, total) {
|
||||||
|
if (current > 0 && total > 0) {
|
||||||
|
statusProgress.value = current;
|
||||||
|
statusProgress.max = total;
|
||||||
|
} else {
|
||||||
|
statusProgress.removeAttribute('value');
|
||||||
|
statusProgress.removeAttribute('max');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}).then(() => {
|
||||||
|
setStatusMode('hidden');
|
||||||
|
}, displayFailureNotice);
|
||||||
|
}
|
||||||
|
}());
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
|
|
BIN
Build/0.0.1-web/index.icon.png
Normal file
BIN
Build/0.0.1-web/index.icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.6 KiB |
34
Build/0.0.1-web/index.icon.png.import
Normal file
34
Build/0.0.1-web/index.icon.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cs7gs7yc4qcdl"
|
||||||
|
path="res://.godot/imported/index.icon.png-37128ec5200f31fd2393c82758c02c1e.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Build/0.0.1-web/index.icon.png"
|
||||||
|
dest_files=["res://.godot/imported/index.icon.png-37128ec5200f31fd2393c82758c02c1e.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
912
Build/0.0.1-web/index.js
Normal file
912
Build/0.0.1-web/index.js
Normal file
File diff suppressed because one or more lines are too long
BIN
Build/0.0.1-web/index.pck
Normal file
BIN
Build/0.0.1-web/index.pck
Normal file
Binary file not shown.
BIN
Build/0.0.1-web/index.png
Normal file
BIN
Build/0.0.1-web/index.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
34
Build/0.0.1-web/index.png.import
Normal file
34
Build/0.0.1-web/index.png.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dl4ldwgnwo3ea"
|
||||||
|
path="res://.godot/imported/index.png-4c6f68ea826a82b131e9da648aa54d19.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Build/0.0.1-web/index.png"
|
||||||
|
dest_files=["res://.godot/imported/index.png-4c6f68ea826a82b131e9da648aa54d19.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
Build/0.0.1-web/index.wasm
Normal file
BIN
Build/0.0.1-web/index.wasm
Normal file
Binary file not shown.
BIN
Build/v0.0.1/VegeCard.exe
Normal file
BIN
Build/v0.0.1/VegeCard.exe
Normal file
Binary file not shown.
56
Scenes/GameUI.tscn
Normal file
56
Scenes/GameUI.tscn
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
[gd_scene load_steps=4 format=3 uid="uid://qxwgu63wmvy1"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://dsw26x4evjf7q" path="res://Scripts/GameUI.gd" id="1_37hul"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bdhkwmdjla3dy" path="res://Scenes/Main.tscn" id="2_frnsy"]
|
||||||
|
[ext_resource type="FontFile" uid="uid://bnipxsg3yhkk8" path="res://Assets/Fonts/文字主题.ttf" id="2_po7eo"]
|
||||||
|
|
||||||
|
[node name="GameUI" type="Control" node_paths=PackedStringArray("start_btn", "exit_btn")]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_37hul")
|
||||||
|
start_btn = NodePath("Buttons/Start")
|
||||||
|
exit_btn = NodePath("Buttons/Exit")
|
||||||
|
main_scene = ExtResource("2_frnsy")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="."]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 144.0
|
||||||
|
offset_top = 184.0
|
||||||
|
offset_right = 556.0
|
||||||
|
offset_bottom = 281.0
|
||||||
|
theme_override_fonts/font = ExtResource("2_po7eo")
|
||||||
|
theme_override_font_sizes/font_size = 96
|
||||||
|
text = "Vega Card"
|
||||||
|
|
||||||
|
[node name="Buttons" type="Control" parent="."]
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_top = 144.0
|
||||||
|
offset_right = 40.0
|
||||||
|
offset_bottom = 184.0
|
||||||
|
|
||||||
|
[node name="Start" type="Button" parent="Buttons"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 152.0
|
||||||
|
offset_top = 240.0
|
||||||
|
offset_right = 544.0
|
||||||
|
offset_bottom = 345.0
|
||||||
|
theme_override_fonts/font = ExtResource("2_po7eo")
|
||||||
|
theme_override_font_sizes/font_size = 96
|
||||||
|
text = "Start"
|
||||||
|
|
||||||
|
[node name="Exit" type="Button" parent="Buttons"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 152.0
|
||||||
|
offset_top = 408.0
|
||||||
|
offset_right = 544.0
|
||||||
|
offset_bottom = 513.0
|
||||||
|
theme_override_fonts/font = ExtResource("2_po7eo")
|
||||||
|
theme_override_font_sizes/font_size = 96
|
||||||
|
text = "Exit"
|
||||||
|
|
||||||
|
[connection signal="button_up" from="Buttons/Start" to="." method="_on_start_button_up"]
|
||||||
|
[connection signal="button_up" from="Buttons/Exit" to="." method="_on_exit_button_up"]
|
@ -20,7 +20,7 @@ score_num_label = NodePath("Score/ScoreNum")
|
|||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
position = Vector2(-159, -32)
|
position = Vector2(-159, -32)
|
||||||
zoom = Vector2(1.21, 1.21)
|
zoom = Vector2(1.255, 1.255)
|
||||||
|
|
||||||
[node name="Tiles" type="Node2D" parent="."]
|
[node name="Tiles" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
@ -27,7 +27,10 @@ var settled : bool
|
|||||||
func setup_card(category: Category, value: int) -> void:
|
func setup_card(category: Category, value: int) -> void:
|
||||||
origin_pos = global_position
|
origin_pos = global_position
|
||||||
self.category = category
|
self.category = category
|
||||||
self.value = value
|
if category == Category.Bucket:
|
||||||
|
self.value = 0
|
||||||
|
else:
|
||||||
|
self.value = value
|
||||||
setup_sprite(category, value)
|
setup_sprite(category, value)
|
||||||
|
|
||||||
func setup_sprite(category: Category, value: int) -> void:
|
func setup_sprite(category: Category, value: int) -> void:
|
||||||
|
@ -29,6 +29,8 @@ const GLOBAL_CENTER = "global-center"
|
|||||||
const INDEX = "index"
|
const INDEX = "index"
|
||||||
const AREA = "area"
|
const AREA = "area"
|
||||||
const HOLD_CARD = "hold-card"
|
const HOLD_CARD = "hold-card"
|
||||||
|
const HOLD_CARD_VALUE = "hold-card-value"
|
||||||
|
const HOLD_CARD_CATEGORY = "hold-card-category"
|
||||||
|
|
||||||
const hovered_color = "015aafb8"
|
const hovered_color = "015aafb8"
|
||||||
|
|
||||||
@ -98,6 +100,8 @@ func _on_place_card(card: Card, index: Vector2i) -> void:
|
|||||||
card.global_position = lt
|
card.global_position = lt
|
||||||
card.settled = true
|
card.settled = true
|
||||||
cell_info[HOLD_CARD] = card
|
cell_info[HOLD_CARD] = card
|
||||||
|
cell_info[HOLD_CARD_VALUE] = card.value
|
||||||
|
cell_info[HOLD_CARD_CATEGORY] = card.category
|
||||||
card.index = index
|
card.index = index
|
||||||
try_kill_card(index)
|
try_kill_card(index)
|
||||||
|
|
||||||
@ -152,6 +156,8 @@ func _on_kill_cards(index_array: Array[Vector2i]) -> void:
|
|||||||
var cell_info = board_info[i.x][i.y]
|
var cell_info = board_info[i.x][i.y]
|
||||||
var card = cell_info[HOLD_CARD] as Card
|
var card = cell_info[HOLD_CARD] as Card
|
||||||
cell_info[HOLD_CARD] = null
|
cell_info[HOLD_CARD] = null
|
||||||
|
cell_info[HOLD_CARD_CATEGORY] = 0
|
||||||
|
cell_info[HOLD_CARD_VALUE] = -999
|
||||||
card.index = Global.invalid_cell_index
|
card.index = Global.invalid_cell_index
|
||||||
card.queue_free()
|
card.queue_free()
|
||||||
print("kill-" + str(i) + "-" + str(cell_info))
|
print("kill-" + str(i) + "-" + str(cell_info))
|
||||||
|
14
Scripts/GameUI.gd
Normal file
14
Scripts/GameUI.gd
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
|
||||||
|
@export var start_btn : Button
|
||||||
|
@export var exit_btn : Button
|
||||||
|
|
||||||
|
@export var main_scene : PackedScene
|
||||||
|
|
||||||
|
func _on_start_button_up() -> void:
|
||||||
|
get_tree().change_scene_to_packed(main_scene)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_exit_button_up() -> void:
|
||||||
|
get_tree().quit()
|
1
Scripts/GameUI.gd.uid
Normal file
1
Scripts/GameUI.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://dsw26x4evjf7q
|
@ -1,21 +0,0 @@
|
|||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2016-2023 The Godot Engine community
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
File diff suppressed because it is too large
Load Diff
@ -1,12 +0,0 @@
|
|||||||
[configuration]
|
|
||||||
|
|
||||||
entry_symbol = "git_plugin_init"
|
|
||||||
compatibility_minimum = "4.1.0"
|
|
||||||
|
|
||||||
[libraries]
|
|
||||||
|
|
||||||
macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
|
|
||||||
windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll"
|
|
||||||
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
|
|
||||||
linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so"
|
|
||||||
linux.editor.rv64 = ""
|
|
@ -1 +0,0 @@
|
|||||||
uid://jtygygdoibwj
|
|
Binary file not shown.
Binary file not shown.
@ -1,7 +0,0 @@
|
|||||||
[plugin]
|
|
||||||
|
|
||||||
name="Godot Git Plugin"
|
|
||||||
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
|
|
||||||
author="twaritwaikar"
|
|
||||||
version="v3.1.1"
|
|
||||||
script="godot-git-plugin.gd"
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
110
export_presets.cfg
Normal file
110
export_presets.cfg
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
[preset.0]
|
||||||
|
|
||||||
|
name="Windows Desktop"
|
||||||
|
platform="Windows Desktop"
|
||||||
|
runnable=true
|
||||||
|
advanced_options=false
|
||||||
|
dedicated_server=false
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="Build/v0.0.1/VegeCard.exe"
|
||||||
|
patches=PackedStringArray()
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
seed=0
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
script_export_mode=2
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
debug/export_console_wrapper=0
|
||||||
|
binary_format/embed_pck=true
|
||||||
|
texture_format/s3tc_bptc=true
|
||||||
|
texture_format/etc2_astc=false
|
||||||
|
binary_format/architecture="x86_64"
|
||||||
|
codesign/enable=false
|
||||||
|
codesign/timestamp=true
|
||||||
|
codesign/timestamp_server_url=""
|
||||||
|
codesign/digest_algorithm=1
|
||||||
|
codesign/description=""
|
||||||
|
codesign/custom_options=PackedStringArray()
|
||||||
|
application/modify_resources=true
|
||||||
|
application/icon=""
|
||||||
|
application/console_wrapper_icon=""
|
||||||
|
application/icon_interpolation=4
|
||||||
|
application/file_version=""
|
||||||
|
application/product_version=""
|
||||||
|
application/company_name=""
|
||||||
|
application/product_name="Vege Card"
|
||||||
|
application/file_description=""
|
||||||
|
application/copyright=""
|
||||||
|
application/trademarks=""
|
||||||
|
application/export_angle=0
|
||||||
|
application/export_d3d12=0
|
||||||
|
application/d3d12_agility_sdk_multiarch=true
|
||||||
|
ssh_remote_deploy/enabled=false
|
||||||
|
ssh_remote_deploy/host="user@host_ip"
|
||||||
|
ssh_remote_deploy/port="22"
|
||||||
|
ssh_remote_deploy/extra_args_ssh=""
|
||||||
|
ssh_remote_deploy/extra_args_scp=""
|
||||||
|
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
|
||||||
|
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
|
||||||
|
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
|
||||||
|
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
|
||||||
|
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
|
||||||
|
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
|
||||||
|
Start-ScheduledTask -TaskName godot_remote_debug
|
||||||
|
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
|
||||||
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
|
||||||
|
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
|
||||||
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||||
|
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||||
|
|
||||||
|
[preset.1]
|
||||||
|
|
||||||
|
name="Web"
|
||||||
|
platform="Web"
|
||||||
|
runnable=true
|
||||||
|
advanced_options=false
|
||||||
|
dedicated_server=false
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="Build/0.0.1-web/index.html"
|
||||||
|
patches=PackedStringArray()
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
seed=0
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
script_export_mode=2
|
||||||
|
|
||||||
|
[preset.1.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
variant/extensions_support=false
|
||||||
|
variant/thread_support=false
|
||||||
|
vram_texture_compression/for_desktop=true
|
||||||
|
vram_texture_compression/for_mobile=true
|
||||||
|
html/export_icon=true
|
||||||
|
html/custom_html_shell=""
|
||||||
|
html/head_include=""
|
||||||
|
html/canvas_resize_policy=2
|
||||||
|
html/focus_canvas_on_start=true
|
||||||
|
html/experimental_virtual_keyboard=false
|
||||||
|
progressive_web_app/enabled=false
|
||||||
|
progressive_web_app/ensure_cross_origin_isolation_headers=true
|
||||||
|
progressive_web_app/offline_page=""
|
||||||
|
progressive_web_app/display=1
|
||||||
|
progressive_web_app/orientation=0
|
||||||
|
progressive_web_app/icon_144x144=""
|
||||||
|
progressive_web_app/icon_180x180=""
|
||||||
|
progressive_web_app/icon_512x512=""
|
||||||
|
progressive_web_app/background_color=Color(0, 0, 0, 1)
|
@ -11,7 +11,8 @@ config_version=5
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="VegeCard"
|
config/name="VegeCard"
|
||||||
run/main_scene="uid://bdhkwmdjla3dy"
|
config/version="0.0.1"
|
||||||
|
run/main_scene="uid://qxwgu63wmvy1"
|
||||||
config/features=PackedStringArray("4.4", "GL Compatibility")
|
config/features=PackedStringArray("4.4", "GL Compatibility")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
@ -23,6 +24,7 @@ Global="*res://Scripts/Global.gd"
|
|||||||
|
|
||||||
window/size/viewport_width=700
|
window/size/viewport_width=700
|
||||||
window/size/viewport_height=800
|
window/size/viewport_height=800
|
||||||
|
window/stretch/mode="canvas_items"
|
||||||
|
|
||||||
[editor]
|
[editor]
|
||||||
|
|
||||||
@ -34,3 +36,4 @@ version_control/autoload_on_startup=true
|
|||||||
textures/canvas_textures/default_texture_filter=0
|
textures/canvas_textures/default_texture_filter=0
|
||||||
renderer/rendering_method="gl_compatibility"
|
renderer/rendering_method="gl_compatibility"
|
||||||
renderer/rendering_method.mobile="gl_compatibility"
|
renderer/rendering_method.mobile="gl_compatibility"
|
||||||
|
textures/vram_compression/import_etc2_astc=true
|
||||||
|
Loading…
x
Reference in New Issue
Block a user