detect card done

This commit is contained in:
bean 2025-03-20 02:03:37 +08:00
parent 5629076291
commit 36609198d7
3 changed files with 113 additions and 15 deletions

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=5 format=4 uid="uid://bdhkwmdjla3dy"]
[gd_scene load_steps=6 format=4 uid="uid://bdhkwmdjla3dy"]
[ext_resource type="Script" uid="uid://cvjgu1sx802tc" path="res://Scripts/GameManager.gd" id="1_r150o"]
[ext_resource type="TileSet" uid="uid://d1gtddd47nuvg" path="res://Assets/TileSets/Tilesets.tres" id="2_idj7w"]
[ext_resource type="FontFile" uid="uid://bnipxsg3yhkk8" path="res://Assets/Fonts/文字主题.ttf" id="3_kln2b"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_idj7w"]
size = Vector2(336, 450)
@ -9,13 +10,13 @@ size = Vector2(336, 450)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kln2b"]
size = Vector2(48, 71)
[node name="GameRoot" type="Node2D" node_paths=PackedStringArray("left_top_of_board", "init_card_anchos", "board_area")]
[node name="GameRoot" type="Node2D" node_paths=PackedStringArray("left_top_of_board", "init_card_anchos", "score_num_label")]
script = ExtResource("1_r150o")
cols = 7
cell_size = Vector2i(48, 64)
left_top_of_board = NodePath("Tiles/Board/LeftTop")
init_card_anchos = [NodePath("Tiles/Cards/Marker1"), NodePath("Tiles/Cards/Marker2"), NodePath("Tiles/Cards/Marker3"), NodePath("Tiles/Cards/Marker4")]
board_area = NodePath("")
score_num_label = NodePath("Score/ScoreNum")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(-159, -32)
@ -74,4 +75,22 @@ offset_bottom = 40.0
[node name="Cards" type="Node2D" parent="."]
[node name="Score" type="Label" parent="."]
offset_left = -400.0
offset_top = -328.0
offset_right = -64.0
offset_bottom = -272.0
theme_override_fonts/font = ExtResource("3_kln2b")
theme_override_font_sizes/font_size = 48
text = "Score:"
[node name="ScoreNum" type="Label" parent="Score"]
layout_mode = 0
offset_left = 128.0
offset_right = 336.0
offset_bottom = 56.0
theme_override_fonts/font = ExtResource("3_kln2b")
theme_override_font_sizes/font_size = 48
text = "0"
[connection signal="input_event" from="Tiles/Board/BoardArea" to="." method="_on_board_area_input_event"]

View File

@ -26,9 +26,11 @@ var settled : bool
func setup_card(category: Category, value: int) -> void:
origin_pos = global_position
setup_sprite()
self.category = category
self.value = value
setup_sprite(category, value)
func setup_sprite() -> void:
func setup_sprite(category: Category, value: int) -> void:
$Value.text = str(value)
match category :
Category.Onion:
@ -39,6 +41,7 @@ func setup_sprite() -> void:
texture_normal = carrot_texture
Category.Bucket:
texture_normal = bucket_texture
$Value.text = ""
func _on_button_down() -> void:
if !settled:

View File

@ -5,10 +5,16 @@ extends Node
@export var left_top_of_board : Marker2D
@export var init_card_anchos : Array[Marker2D]
@export var board_area : ReferenceRect
@export var score_num_label : Label
signal dragging_card
signal release_dragging_card
signal place_card
signal kill_cards
var score = 0
var waitting_cards_num = 4
var has_mouse: bool = false
var dragged_card : Card
@ -30,9 +36,13 @@ func _ready() -> void:
init_game()
dragging_card.connect(_on_dragging_card)
release_dragging_card.connect(_on_release_dragging_card)
place_card.connect(_on_place_card)
kill_cards.connect(_on_kill_cards)
func init_game() -> void:
board_info = create_cells()
score = 0
waitting_cards_num = init_card_anchos.size()
send_cards()
func create_cells() -> Array:
@ -76,8 +86,78 @@ func _on_dragging_card(card: Card) -> void:
dragged_card = card
func _on_release_dragging_card(card: Card, index: Vector2i) -> void:
print(index)
dragged_card = null
waitting_cards_num -= 1
if waitting_cards_num == 0:
waitting_cards_num = init_card_anchos.size()
send_cards()
func _on_place_card(card: Card, index: Vector2i) -> void:
var cell_info = board_info[index.x][index.y]
var lt = cell_info[GLOBAL_LEFT_TOP]
card.global_position = lt
card.settled = true
cell_info[HOLD_CARD] = card
card.index = index
try_kill_card(index)
func try_kill_card(index: Vector2i) -> void:
var detected_cards = detect_cards(index)
if detected_cards.size() > 1:
emit_signal("kill_cards", detected_cards)
func detect_cards(index: Vector2i) -> Array[Vector2i]:
var cell_info = board_info[index.x][index.y]
var card = cell_info[HOLD_CARD]
if card == null:
return []
return _detect_cards(index, index, [])
func _detect_cards(index: Vector2i, origin_index: Vector2i, visited) -> Array[Vector2i]:
# 检查是否越界或已经访问
if index.x < 0 or index.y < 0 or index.x >= cols or index.y >= cols:
return []
if index in visited:
return []
# 标记当前格子为已访问
visited.append(index)
var cell_info = board_info[index.x][index.y]
var origin_cell_info = board_info[origin_index.x][origin_index.y]
# 如果当前格子为空值为0则返回空列表
if cell_info[HOLD_CARD] == null:
return []
# 当前格子含有棋子,将其加入结果
if cell_info[HOLD_CARD].category == origin_cell_info[HOLD_CARD].category and cell_info[HOLD_CARD].value == origin_cell_info[HOLD_CARD].value:
var result : Array[Vector2i] = [index]
# 检查上下左右相邻格子
var directions = [
Vector2i(0, 1), # 上
Vector2i(0, -1), # 下
Vector2i(1, 0), # 右
Vector2i(-1, 0) # 左
]
for dir in directions:
result += _detect_cards(index + dir, index, visited)
return result
return []
func _on_kill_cards(index_array: Array[Vector2i]) -> void:
print("------*****--------")
for i in index_array:
var cell_info = board_info[i.x][i.y]
var card = cell_info[HOLD_CARD] as Card
cell_info[HOLD_CARD] = null
card.index = Global.invalid_cell_index
card.queue_free()
print("kill-" + str(i) + "-" + str(cell_info))
score += 1
score_num_label.text = str(score)
print("-------------------")
func get_hover_cell_index() -> Vector2i:
var mouse_global_position = $MouseAnchor.get_global_mouse_position()
@ -104,17 +184,16 @@ func clamp_cell() -> ColorRect:
func send_cards() -> void:
var card_prefab = load("res://Scenes/Card.tscn")
for i in range(init_card_anchos.size()):
for i in range(waitting_cards_num):
var pos = init_card_anchos[i].global_position
var card_instance = card_prefab.instantiate()
var card_instance = card_prefab.instantiate() as Card
var card_size = (card_instance as Card).texture_normal.get_size()
card_instance.global_position = Vector2(pos.x - card_size.x / 2, pos.y - card_size.y / 2)
var val = randi() % 10
var val = randi() % 9 + 1
var cate_num = randi() % 4
card_instance.setup_card(cate_num, val)
$Cards.add_child(card_instance)
func _on_board_area_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT:
@ -127,8 +206,5 @@ func try_place_card(card: Card) -> void:
return
var cell_info = board_info[index.x][index.y]
if cell_info[HOLD_CARD] == null:
var lt = cell_info[GLOBAL_LEFT_TOP]
card.global_position = lt
card.settled = true
cell_info[HOLD_CARD] = card
emit_signal("release_dragging_card", card, index)
emit_signal("place_card", card, index)