detect card done
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5629076291
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36609198d7
@ -1,7 +1,8 @@
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[gd_scene load_steps=5 format=4 uid="uid://bdhkwmdjla3dy"]
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[gd_scene load_steps=6 format=4 uid="uid://bdhkwmdjla3dy"]
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[ext_resource type="Script" uid="uid://cvjgu1sx802tc" path="res://Scripts/GameManager.gd" id="1_r150o"]
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[ext_resource type="TileSet" uid="uid://d1gtddd47nuvg" path="res://Assets/TileSets/Tilesets.tres" id="2_idj7w"]
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[ext_resource type="FontFile" uid="uid://bnipxsg3yhkk8" path="res://Assets/Fonts/文字主题.ttf" id="3_kln2b"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_idj7w"]
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size = Vector2(336, 450)
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@ -9,13 +10,13 @@ size = Vector2(336, 450)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kln2b"]
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size = Vector2(48, 71)
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[node name="GameRoot" type="Node2D" node_paths=PackedStringArray("left_top_of_board", "init_card_anchos", "board_area")]
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[node name="GameRoot" type="Node2D" node_paths=PackedStringArray("left_top_of_board", "init_card_anchos", "score_num_label")]
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script = ExtResource("1_r150o")
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cols = 7
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cell_size = Vector2i(48, 64)
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left_top_of_board = NodePath("Tiles/Board/LeftTop")
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init_card_anchos = [NodePath("Tiles/Cards/Marker1"), NodePath("Tiles/Cards/Marker2"), NodePath("Tiles/Cards/Marker3"), NodePath("Tiles/Cards/Marker4")]
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board_area = NodePath("")
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score_num_label = NodePath("Score/ScoreNum")
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(-159, -32)
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@ -74,4 +75,22 @@ offset_bottom = 40.0
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[node name="Cards" type="Node2D" parent="."]
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[node name="Score" type="Label" parent="."]
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offset_left = -400.0
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offset_top = -328.0
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offset_right = -64.0
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offset_bottom = -272.0
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theme_override_fonts/font = ExtResource("3_kln2b")
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theme_override_font_sizes/font_size = 48
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text = "Score:"
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[node name="ScoreNum" type="Label" parent="Score"]
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layout_mode = 0
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offset_left = 128.0
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offset_right = 336.0
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offset_bottom = 56.0
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theme_override_fonts/font = ExtResource("3_kln2b")
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theme_override_font_sizes/font_size = 48
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text = "0"
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[connection signal="input_event" from="Tiles/Board/BoardArea" to="." method="_on_board_area_input_event"]
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@ -26,9 +26,11 @@ var settled : bool
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func setup_card(category: Category, value: int) -> void:
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origin_pos = global_position
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setup_sprite()
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self.category = category
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self.value = value
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setup_sprite(category, value)
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func setup_sprite() -> void:
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func setup_sprite(category: Category, value: int) -> void:
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$Value.text = str(value)
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match category :
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Category.Onion:
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@ -39,6 +41,7 @@ func setup_sprite() -> void:
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texture_normal = carrot_texture
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Category.Bucket:
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texture_normal = bucket_texture
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$Value.text = ""
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func _on_button_down() -> void:
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if !settled:
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@ -5,10 +5,16 @@ extends Node
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@export var left_top_of_board : Marker2D
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@export var init_card_anchos : Array[Marker2D]
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@export var board_area : ReferenceRect
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@export var score_num_label : Label
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signal dragging_card
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signal release_dragging_card
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signal place_card
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signal kill_cards
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var score = 0
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var waitting_cards_num = 4
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var has_mouse: bool = false
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var dragged_card : Card
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@ -30,9 +36,13 @@ func _ready() -> void:
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init_game()
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dragging_card.connect(_on_dragging_card)
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release_dragging_card.connect(_on_release_dragging_card)
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place_card.connect(_on_place_card)
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kill_cards.connect(_on_kill_cards)
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func init_game() -> void:
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board_info = create_cells()
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score = 0
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waitting_cards_num = init_card_anchos.size()
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send_cards()
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func create_cells() -> Array:
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@ -76,8 +86,78 @@ func _on_dragging_card(card: Card) -> void:
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dragged_card = card
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func _on_release_dragging_card(card: Card, index: Vector2i) -> void:
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print(index)
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dragged_card = null
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waitting_cards_num -= 1
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if waitting_cards_num == 0:
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waitting_cards_num = init_card_anchos.size()
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send_cards()
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func _on_place_card(card: Card, index: Vector2i) -> void:
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var cell_info = board_info[index.x][index.y]
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var lt = cell_info[GLOBAL_LEFT_TOP]
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card.global_position = lt
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card.settled = true
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cell_info[HOLD_CARD] = card
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card.index = index
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try_kill_card(index)
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func try_kill_card(index: Vector2i) -> void:
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var detected_cards = detect_cards(index)
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if detected_cards.size() > 1:
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emit_signal("kill_cards", detected_cards)
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func detect_cards(index: Vector2i) -> Array[Vector2i]:
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var cell_info = board_info[index.x][index.y]
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var card = cell_info[HOLD_CARD]
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if card == null:
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return []
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return _detect_cards(index, index, [])
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func _detect_cards(index: Vector2i, origin_index: Vector2i, visited) -> Array[Vector2i]:
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# 检查是否越界或已经访问
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if index.x < 0 or index.y < 0 or index.x >= cols or index.y >= cols:
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return []
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if index in visited:
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return []
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# 标记当前格子为已访问
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visited.append(index)
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var cell_info = board_info[index.x][index.y]
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var origin_cell_info = board_info[origin_index.x][origin_index.y]
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# 如果当前格子为空(值为0),则返回空列表
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if cell_info[HOLD_CARD] == null:
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return []
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# 当前格子含有棋子,将其加入结果
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if cell_info[HOLD_CARD].category == origin_cell_info[HOLD_CARD].category and cell_info[HOLD_CARD].value == origin_cell_info[HOLD_CARD].value:
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var result : Array[Vector2i] = [index]
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# 检查上下左右相邻格子
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var directions = [
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Vector2i(0, 1), # 上
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Vector2i(0, -1), # 下
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Vector2i(1, 0), # 右
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Vector2i(-1, 0) # 左
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]
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for dir in directions:
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result += _detect_cards(index + dir, index, visited)
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return result
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return []
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func _on_kill_cards(index_array: Array[Vector2i]) -> void:
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print("------*****--------")
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for i in index_array:
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var cell_info = board_info[i.x][i.y]
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var card = cell_info[HOLD_CARD] as Card
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cell_info[HOLD_CARD] = null
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card.index = Global.invalid_cell_index
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card.queue_free()
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print("kill-" + str(i) + "-" + str(cell_info))
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score += 1
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score_num_label.text = str(score)
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print("-------------------")
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func get_hover_cell_index() -> Vector2i:
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var mouse_global_position = $MouseAnchor.get_global_mouse_position()
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@ -104,17 +184,16 @@ func clamp_cell() -> ColorRect:
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func send_cards() -> void:
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var card_prefab = load("res://Scenes/Card.tscn")
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for i in range(init_card_anchos.size()):
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for i in range(waitting_cards_num):
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var pos = init_card_anchos[i].global_position
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var card_instance = card_prefab.instantiate()
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var card_instance = card_prefab.instantiate() as Card
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var card_size = (card_instance as Card).texture_normal.get_size()
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card_instance.global_position = Vector2(pos.x - card_size.x / 2, pos.y - card_size.y / 2)
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var val = randi() % 10
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var val = randi() % 9 + 1
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var cate_num = randi() % 4
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card_instance.setup_card(cate_num, val)
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$Cards.add_child(card_instance)
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func _on_board_area_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_LEFT:
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@ -127,8 +206,5 @@ func try_place_card(card: Card) -> void:
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return
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var cell_info = board_info[index.x][index.y]
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if cell_info[HOLD_CARD] == null:
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var lt = cell_info[GLOBAL_LEFT_TOP]
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card.global_position = lt
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card.settled = true
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cell_info[HOLD_CARD] = card
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emit_signal("release_dragging_card", card, index)
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emit_signal("place_card", card, index)
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